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BattleHeart Review

On October 28, 2012

Hey buccaneers! Are ye looking for something to tap on while the rooster crows or that beautiful wench of yers gets the cup of coffee ye ordered for from the Starbucks 10 blocks from yer place? Ah, ye cruel seadog, ye. Well, if ye are, then ye might find this cool mobile game a wee bit entertaining, only because I find it that way meself. Aye, BattleHeart, has truly captured this old pirate’s heart with its Dungeons and Dragons like theme. Read on buckos and see what I mean.

Battle is at its Heart

BattleHeart is a mobile game for those that love battle – battles that involve slingin’ spells, swingin’ swords, and killin’ all kinds of creatures – from the pesky skeleton archers to the smelly orcs and goblins. Aye, the game is all about killing the old-fashioned game.

Now, don’t get me wrong here. The game’s essence still lies in the traditional tower defense genre. The only difference is that you can actually control a party of characters – a party with knights, clerics, mages, and all the other fantasy-based characters we have all come to love. And as soon as you recruit your first set of heroes, to the thick of it you will be. Aye, the game is all about battle. You will need your wits about you to effectively stage a victory. Have your mages cast spells and your knights and barbarians engage the enemy in melee. If any of your people goes low in health, boost it back up through your clerics, the premier healers in the world of Battle Heart.

The BattleHeart Story

Me apologies buckos – this particular game is devoid of any kind of story. Again, it is all about battle. There really isn’t a background story or any kind of storyline for that matter. In fact, apart from the occasional scripts blurted out by the characters you control, the game is pretty much dead in dialogue and story. It really isn’t a big deal if you are the sort that loves the action-packed app. But, if you are the type who relishes in storytelling, the lack of such might just turn you off.

Ensuring Victory

The controls for this mobile game are a bit complex initially. Basically, you can control any member in your party. You can have them rush the enemy with a power bonk of an axe or sword or you can deal damage from afar. Just tap the character, pick the options, and tap again. As you go through the levels, you will get the hang of the controls.

Along the way, you will be able to upgrade your weapons, hire more troops, and take a look at what you have done so far and what your troops are capable of. While these downtime activities will immensely help you strategize for the next battle, these are the only things you can do apart from the fighting. In other words, if you can’t take the continuous fighting, you may find yourself out of breath in this game, especially after the first few levels, which can get quite challenging faster that you can call your squire or read your magical tome.

The Look, the sound, and the AI

Graphics-wise, BattleHeart can be considered decent, with its flash-like qualities and cartoonish style. It could have been better, but that would have made the expectations of the game out of this world as well.

As for the AI, which seems to be quite important for a strategy/tower defense game, it is decent. There are some instances that the AI will kind of bug down at times. This happens when the melee troop is ordered to stand its grounds while the mage is commanded to attack an enemy in melee mode. The same goes when you leave the AI to control some of your characters. So, just be vigilant if you really want your heroes surviving after a bout.

Verdict

While you can probably scrounge around and find a game that will provide you with better features overall for a tower defense or strategy game, BattleHeart does give you a fine experience. In my opinion, you should at least give the Goblin king – the main boss man you are trying to squish a run for his money.

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